| State of the Art in Computer Games: Challenges and Solutions Aleksandr Shnayderman cis 718 Expert Systems Introduction Artificial Intelligence usually aims at finding the best possible solution without considering all possible solutions. While trying to model situations which would require intelligence researchers frequently turn to games 45.15 Kb. 1 | read |
| Executive Board of the United Nations Development Programme, the United Nations Population Fund and the United Nations Office for Project Services Midterm review of the undp strategic Plan, 2014-2017 and annual report of the Administrator 125.4 Kb. 1 | read |
| Advanced Protection: An Adaptive, Turn-Based Strategy Game AI. However, because these ai's were relatively static, the games often included multiple "difficulty levels" to challenge the users 70.53 Kb. 1 | read |
| Seminar Report Norbert Wiener (the creator of modern control theory), and Alan Turing. Since then, there has been a steady progress in the standard of play, to the point that machines have defeated human champions 37.69 Kb. 1 | read |
| Development of a Machine-Learning-Based ai for Go Computer Systems Research 2005-2006 Since Deep Blue’s victory in 1997 over Gary Kasparov, the World Chess Champion of the time, the new forefront of artificial intelligence has been the ancient game of Go, developed in China 2500 to 4000 years ago 26.41 Kb. 1 | read |
| An inference engine for the semantic web. Theorem provers an overview As this thesis is about automatic deduction using rdf declarations and rules, it is useful to give an overview of the systems of automated reasoning that exist 93.27 Kb. 1 | read |